Ni no Kuni - More Gameplay Videos from TGS
I promised to show more gameplay videos of Ni no Kuni from the Tokyo Game Show, and these two videos are absolutely perfect, and quite lengthy, too. I'm interested in hearing your impressions.
The game follows the old school RPG formula, with a few interesting wrinkles like day/night. When I see that, I'm obviously thinking of Minecraft. Will players have to battle monsters at night? That would be cool. I wonder if I could chop down those trees and build a house? Yeah, then I could build a train station and lay down some tracks, so I can get to....ah, whoops, wrong game.
The combat looks very interesting. This is an area where RPG game mechanics haven't changed in 25 years. It appears that instead of directly fighting, your characters can send pets who will do the fighting for you. Shades of Pokemon, but also the great Phantasy Star Online, and it does raise a lot of possibilities. Will you have to train your pet? Can they be bred and grown? Can they evolve into new forms? I think this could be the key element that could enable Ni no Kuni to break out from a very old and tired genre.
Yes, I know that Ni no Kuni has already been released for the Nintendo DS in Japan, but I haven't seen it, so I'm choosing to follow the PS3 version as a new video game. I'm looking forward to the surprises. Until then, I have Saturn, Dreamcast and Minecraft to keep me happy. But, hey, that's me. Enjoy the videos!