Quote For the Day

"Games, then, are contrived and controlled situations, extensions of group awareness that permit a respite from customary patterns. They are a kind of talking to itself on the part of society as a whole. And talking to oneself is a recognized form of play that is indispensable to any growth of self-confidence. The British and Americans have enjoyed during recent times an enormous self-confidence born of the playful spirit of fun and games. When they sense the absence of this spirit in their rivals, it causes embarrassment. To take mere worldly things in dead earnest betokens a defect of awareness that is pitiable. From the first days of Christianity there grew a habit, in some quarters, of spiritual clowning, of "playing the fool in Christ," as St. Paul put it. Paul also associated this sense of spiritual confidence and Christianity play with the games and sport of his time. Play goes with an awareness of huge disproportion between the ostensible situation and the real stakes. A similar sense hovers over the game situation, as such. Since the game, like any art form, is a mere tangible model of another situation that is less accessible, there is always a tingling sense of oddity and fun in play or games that renders the very earnest and very serious person or society laughable. When the Victorian Englishmen began to lean toward the pole of seriousness, Oscar Wilde and Bernard Shaw and G. K. Chesterton moved in swiftly as countervailing force. Scholars have often pointed out that Plato conceived of play dedicated to the Deity, as the loftiest reach of man's religious impulse."

Marshall McLuhan, "Understanding Media" (1964)

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